This is my themed diorama work I did a campsite kind of thing with a caravan, a tent, bushes, rocks, trees and fences. I wanted to this model as I had a farm idea to start with but I lost it due to save issues so I did this instead as I found something similar so I thought it would be good to copy a caravan and tent so I used them as it would make more sense to give it a sort of forest vibe as if you were camping in the woods
I used the extrude tool, bend tool, connect tool, bridge and some other tools from my premade modelsMS40185484
Monday, March 27, 2023
Monday, March 20, 2023
Clicker Game
This is my clicker game which is about you the player who is buying staff by clicking your screen and in which then you would have hired them and they will start to earn you money slowly.
You can get upgrades which can increase the speed of the workers to give you faster money or buy new better working who can slowly earn you a big amount of cash.
You can rebirth which will give you a whole new office which will bonus your cash earn by x2 but everything will be more expensive.
There also may be quests to earn you more cash such as hire a certain amount of staff to earn 1000 cash something simple like that but will get more difficult and longer to do each time.
Tuesday, March 14, 2023
Clicker Game Research
This is my research for my clicker game I got the idea off my peers
It has rewards once more people buy your picture which can help to give you more cash to pay rent and buy better features for yourself
like painted nails or rebirthing once you reach a certain level which then gives you a new foot as rebirthing automatically gives you bonus cash from the very start
Tuesday, February 28, 2023
TextBasedAdventure game
using System;
using System.Collections.Generic;
using System.Linq;
namespace textbasedgame
{
class Program
{
static bool isRunning;
static void _Init()
{
isRunning = true;
}
static void StartMenu()
{
Console.WriteLine("Welcome to the game!\n" + "Select an option:\n" + "1.Start the game \n" + "2. Exit");
Console.Write(">");
string choice = Console.ReadLine().ToLower();
if (choice == "1" || choice == "start")
{
Room1();
}
else if (choice == "2" || choice == "exit")
{
isRunning = false;
}
else
{
Console.WriteLine("Incorrect Entry! Please press 1 or 2");
}
}
static void Room1()
{ //Start Room
Console.WriteLine("You a trapped in a dungon eliminate all enemies to get out alive");
Console.WriteLine("1. Do you go to the right?. \n" + "2. Do you go downwards?. \n");
Console.Write(">");
string choice = Console.ReadLine().ToLower();
if (choice == "1")
{
Room2();
}
else if (choice == "2")
{
// choice //Room 1
Console.WriteLine("There are two doors ahead of you do you take the left or the right?");
Console.WriteLine("1.Right. \n" + "2.Left. \n");
string choice1 = Console.ReadLine().ToLower();
if (choice == "1")
{
// choice 1
Console.WriteLine("You are dead");
Room1();
}
else if (choice == "2")
{
// choice 2 //Room 2
Console.WriteLine("You Picked Correctly and are in a treasure room with a shop. \n");
Console.WriteLine("1.Continue on. \n" + "2. Shop for Items. \n ");
string choice6 = Console.ReadLine().ToLower();
if (choice == "1")
Room2();
}
else if (choice == "2")
{
Console.WriteLine("You have 350 gold");
Console.WriteLine("1.upgrade sword to level 2 ($150) . \n" + "2.upgrade Bow to level 2 ($100) . \n");
string choice5 = Console.ReadLine().ToLower();
if (choice == "1")
{
// choice 1
Console.WriteLine("You now have sword level 2 .You have $200. \n");
Room3();
}
else if (choice == "2")
{
// choice 2
Console.WriteLine("You now have Bow level 2 . You have $250. \n");
Room3();
}
// choice //Room 3
Console.WriteLine("There are two doors ahead of you do you take the left or the right?");
Console.WriteLine("1.Right. \n" + "2.Left. \n");
string choice7 = Console.ReadLine().ToLower();
if (choice == "1")
{
// choice //Room 1
Console.WriteLine("There are ");
Console.WriteLine("1.Right. \n" + "2.Left. \n");
}
}
else if (choice == "2")
{ //Room4
Console.WriteLine("You have encountered an enemy what do you choose to do . \n");
Console.WriteLine("1. Do you use a sword?. \n" + "2. Do you use a bow?. \n");
string choice8 = Console.ReadLine().ToLower();
if (choice == "1")
{
// choice 1
Console.WriteLine("Your attack was very effective . \n");
Console.WriteLine("Your attack eliminated the monster . \n");
Room4();
}
else if (choice == "2")
{
//choice 2
Console.WriteLine("Your attack was not very effective what do you do now. \n");
Console.WriteLine("1.Attack again. \n" + "2. Defend . \n ");
if (choice == "1")
{
// choice 1
Console.WriteLine("Your attack was effective . \n");
Console.WriteLine("You were attacked and now badly hurt . \n");
}
else if (choice == "2")
{
// choice 2
Console.WriteLine("You Defended from a attack . \n");
Console.WriteLine("You are hurt but will be fine . \n");
Console.WriteLine("1.Attack again. \n" + "2. Defend . \n ");
if (choice == "1")
{
// choice 1
Console.WriteLine("Your attack was very effective . \n");
Console.WriteLine("Your attack eliminated the monster . \n");
}
}
else if (choice == "2")
{
Console.WriteLine("You Defended from a attack . \n");
Console.WriteLine("You couldnt deal with the pain and died");
Room1();
}
}
}
}
}
static void Room4()
{
//room 9
Console.WriteLine("There seems to be a trap room with 2 options to live");
Console.WriteLine("1.Run to the left . \n" + "2.Run to the right. \n");
string choice = Console.ReadLine().ToLower();
if (choice == "1")
{
Console.WriteLine("Spikes have shot up and shot right through you and you are dead");
Room1();
}
else if (choice == "2")
{
Console.WriteLine("Spikes have shot up and you picked the correct side well done");
}
}
static void Room2()
{ //Room 4
Console.WriteLine("There are two doors ahead of you do you take the left or the right?");
Console.WriteLine("1.Right. \n" + "2.Left. \n");
string choice = Console.ReadLine().ToLower();
if (choice == "2")
{
// choice 1
Console.WriteLine("You are dead");
Room1();
}
else if (choice == "1")
Room3();
}
static void Room3()
{ //Room5
Console.WriteLine("You Picked Correctly and are in a treasure room with a shop. \n");
Console.WriteLine("1.Continue on. \n" + "2. Shop for Items. \n ");
string choice = Console.ReadLine().ToLower();
if (choice == "1")
{
//choice 1
//room 6
Console.WriteLine("1. Do you go to the right?. \n" + "2. Do you go downwards?. \n");
string choice4 = Console.ReadLine().ToLower();
if (choice == "1")
{ //Room 7
Console.WriteLine("You have encountered an enemy what do you choose to do . \n");
Console.WriteLine("1. Do you use a sword?. \n" + "2. Do you use a bow?. \n");
string choice5 = Console.ReadLine().ToLower();
if (choice == "1")
{
// choice 1
Console.WriteLine("The enemy has blocked the attack and hit you back, do you. \n");
Console.WriteLine("1.Attack again. \n" + "2. Defend . \n ");
string choice6 = Console.ReadLine().ToLower();
if (choice == "1")
{
Console.WriteLine("You hit a crit attack and the enemy has fallen well done. \n");
//final room
Room5();
}
else if (choice == "2")
{
Console.WriteLine("You have fallen and have surrendered. \n");
Room1();
}
}
else if (choice == "2")
{
Console.WriteLine("The enemy was to strong and the bow did nothing and he snapped your neck. \n");
Room1();
}
}
else if (choice == "2")
{
//final room
Room5();
}
//final room
static void Room5()
{
Console.WriteLine("There seems to be a trap room with 2 options to live");
Console.WriteLine("1.Run to the left . \n" + "2.Run to the right. \n");
string choice = Console.ReadLine().ToLower();
if (choice == "1")
{
Console.WriteLine("The spikes are shooting up and the wall is srinking do you");
Console.WriteLine("1.stay to the left side and lay on the floor and hope . \n" + "2.Run to the right side and lay there instead. \n");
if (choice == "1")
{
Console.WriteLine("Well done you have won the game");
Room1();
}
else if (choice == "2")
{
Console.WriteLine("You should have stayed and now you are dead");
Room1();
}
}
else if (choice == "2")
{
Console.WriteLine("You have died");
Room1();
}
}
}
else if (choice == "2")
{ //Room8
Console.WriteLine("You have 350 gold");
Console.WriteLine("1.upgrade sword to level 2 ($150) . \n" + "2.upgrade Bow to level 2 ($100) . \n");
string choice5 = Console.ReadLine().ToLower();
if (choice == "1")
{
// choice 1
Console.WriteLine("You now have sword level 2 .You have $200. \n");
}
else if (choice == "2")
{
// choice 2
Console.WriteLine("You now have Bow level 2 . You have $250. \n");
}
}
}
static void Main(string[] args)
{
_Init();
while (isRunning == true)
{
StartMenu();
}
}
}
}
Thursday, February 23, 2023
MeetMat Challenge
My MeetMat model (SquidGame)
For my meetmat model i went for the guards in squid game as they have a very easy and simple colour base to them
3D Maya SpaceShip V2
3D maya Spaceship V2
This is my spaceship V2 which has some similar properties like the sharp front but now there is only 1 booster but is more powerful with still a great distance to it, i also changed the wings so they are much bigger to make it more of the ship i wanted where it will scan its surroundings, then i added spikes for combat for things ahead of it to ram through it with its speed, next it has a spike at the bottom which is more of a motion sensor to make sure you could land or if you are too close to the ground.
I also added some small finer details like a kind of shark fin to the top just to add some cooler look to the ship just for a better feel
I used the extrude tool
mesh(e.g. combine)
The mesh tools(e.g. connect, multi-cut)
The edit mesh tools(e.g. extrude, bevel tool)
The mesh display tools(e.g. soften/sharpen tool)
the rendering tool for the colour and sharpening
3D Maya SpaceShip V1
My first design on my spaceship
This was my first design for my spaceship which has a sharp front for better acceleration lots of booster at the back and top for landing i also adding some lighting and some colour to make the ship look more better and show where everything is better.
I used the extrude tool
mesh(e.g. combine)
The mesh tools(e.g. connect, multi-cut)
The edit mesh tools(e.g. extrude, bevel tool)
The mesh display tools(e.g. soften/sharpen tool)
the rendering tool for the colour and sharpening
3D Maya Bracelet
3D Maya Bracelet
For this model i used the MASH tool to make the shape circle around itself then i sharpened/softened the edges to give it a better look overall. This model has many shapes inside it like cubes, spheres cones and a torus therefore the poly count is high as they are all used in this one bracelet.
Low Poly Barrel
Low Poly Barrel
I used tools from the Deform tools and Mesh Edit Mesh and Mesh Display
I did reduce the poly count of the shape at the start
Used the lattice tool
soften/harden edges tool
transform tool
Chamfer Vertices
Combine tool
Connect tool
Extrude
3D Maya Low Poly Fence
Low Poly Fence
I used tools from the Deform tools and Mesh Edit Mesh and Mesh Display
I did reduce the poly count of the shape at the start
Used the lattice tool
soften/harden edges tool
transform tool
Chamfer Vertices
Combine tool
Connect tool
Extrude
3D Low Poly Rock
Low Poly Rock
I used tools from the Deform tools and Mesh Edit Mesh and Mesh Display
I did reduce the poly count of the shape at the start
Used the lattice tool
soften/harden edges tool
transform tool
Chamfer Vertices
Combine tool
Connect tool
Extrude
3D Maya Themed Diorama
This is my themed diorama work I did a campsite kind of thing with a caravan, a tent, bushes, rocks, trees and fences. I wanted to this mode...