This minigame 2 will be a dodge minigame where the player has to avoid touching the falling objects before the timer runs out to win the game
This is just the gameplay for the game of how the game works as the tiles fall you dodge them simple.This is the step event programming for how the tile drops straight down then destroys itself
Difficulties: finding out how to make the walls fall straight and not fall sideways or randomly start moving around the place instead of its one way path
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